UE5 - Library Game Environment

This project was created in Unreal Engine 5 as a personal project
Assets were modeled in Maya and ZBrush. Unique props were textured using Adobe Substance Painter, while all reusable tiling materials were created in Adobe Substance Designer.

The environment was built with a modular kit framework in mind to ensure scalability and reusability if needed. Custom Blueprints were created to optimize and accelerate the set dressing.

Special thanks to Calvin Calzia for providing external feedback and constructive critique throughout the project

Some of the blueprint made to speed up the set dressing process